Search found 273 matches
- Sun 20. Apr 2025, 22:39
- Forum: SpellForce 2 - Editor & Modding
- Topic: SpellForce 2 - Hero Content Patch
- Replies: 22
- Views: 16726
Re: SpellForce 2 - Hero Content Patch
hi, I need some clarification? The GOG version of spellforce 2 shows "anniversary edition", but the version displayed once installed indicates version: 2.01 build #85906. Is this correct to get the patch? GoG sadly only has the Bad Anniversary Edition. That one is only compatible to some of mods. I ...
- Wed 16. Apr 2025, 18:36
- Forum: SpellForce 2 - Editor & Modding
- Topic: Help on SKA Files
- Replies: 11
- Views: 722
Re: Help on SKA Files
hi, Why do they use like 10 different model types. Looks like they were in the middle of a process to find the right way to save models and finally for Battleforge they found their way 😅 it was the age where old and new technolegys did swap and blend over. So yeah not quite surprised there. G ...
- Tue 15. Apr 2025, 09:08
- Forum: SpellForce 2 - Editor & Modding
- Topic: Help on SKA Files
- Replies: 11
- Views: 722
- Mon 14. Apr 2025, 20:40
- Forum: SpellForce 2 - Editor & Modding
- Topic: Help on SKA Files
- Replies: 11
- Views: 722
Re: Help on SKA Files
Hi, I don't know if this may be of relevance to you, but we do extract that data via "DragonUnpacker" out of the pak-files in SF1 and 2. For the Blender files we have an own import tool that a user created years ago: https://github.com/leszekd25/spellforce_blender_plugins Mayber this will be of use ...
- Mon 17. Mar 2025, 14:13
- Forum: SpellForce - Editor & Modding
- Topic: SpellForce Revisited - Version 1.30 released!
- Replies: 20
- Views: 12375
Re: SpellForce Revisited - Version 1.30 released!
hi, Hey first of all thank you. As you wrote Revisited is compatible with the AngelTrump mods. How about the High Resolution Mod of NeoX/IT-Huskys? And are there any plans to include the mentioned mods in yours? I think it would help tremendously to make revisited the complete overhaul package ...
- Fri 7. Mar 2025, 19:15
- Forum: SpellForce 2 - Technical Support
- Topic: SpellForce 2 Hardware Patch
- Replies: 64
- Views: 90270
- Sun 2. Mar 2025, 18:12
- Forum: SpellForce 3 - Editor & Modding
- Topic: SpellForce 3 - Universal Reforced Content Patch
- Replies: 5
- Views: 17602
Re: SpellForce 3 - Universal Reforced Content Patch
hi, - [SUPPORT-MODE] activates NoPostFX-Mode for removal of all FX-Effects and shaders in the game ^ ^ ^ This does not work for me. Do I need to enable it somewhere after installing? What does "support mode" mean? Please read the manual PDF. There its explained how to enter it and what the config ...
- Sun 23. Feb 2025, 10:32
- Forum: SpellForce - Editor & Modding
- Topic: SF Platinum Edition - (native) High Resolution Mod + Healthbar Fix
- Replies: 132
- Views: 232651
Re: SF Platinum Edition - (native) High Resolution Mod + Healthbar Fix
hi, Hello. I am having issues getting this mod to run, though I remember using it just fine previously. Specifically, I'm getting the "screen freeze on startup" bug even if I choose the second install option (windowed, classic resolution). I just want to fix the health bars TT Am I correct to ...
- Wed 5. Feb 2025, 15:27
- Forum: SpellForce 2 - Technical Support
- Topic: SpellForce 2 Hardware Patch
- Replies: 64
- Views: 90270
Re: SpellForce 2 Hardware Patch
hi, Always fails, is admin, is even in spellforce folder. Deactivated my antivirus and everything. Extended logging active, every time it fails it gives these exact errors: Access to D:\System Volume Information denied! System.UnauthorizedAccessException: Access to the path 'D:\System Volume ...
- Tue 4. Feb 2025, 21:29
- Forum: SpellForce 2 - Technical Support
- Topic: SpellForce 2 Hardware Patch
- Replies: 64
- Views: 90270
Re: SpellForce 2 Hardware Patch
hi, I tried that and still it wont even start there's no error messages going anymore it says its installed but then the game wont start at all it just starts ands stops immediately I agree with Xian, you should try out to start the main game exe in the installation directory manualy. maybe we will ...