Search found 15 matches
- Wed 18. Feb 2026, 17:51
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 - Blender Plugin
- Replies: 10
- Views: 17645
Re: Spellforce 2 - Blender Plugin
Effects are mostly garbage to show in Blender as they are non animated by design. So its just a static mesh. Why some textures appear to be transparent tho, i have no idea. maybe its the dds version used.
- Wed 18. Feb 2026, 17:37
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 - Blender Plugin
- Replies: 10
- Views: 17645
Re: Spellforce 2 - Blender Plugin
So i imported "SpellForce 2 Anniversary Edition\SpellForce 2 Demons of the Past\base\gfx\figures\boss\figure-boss_sorvina.drs"
https://i.gyazo.com/3d71c6b95475336c36190a3a505ebb70.png
looks good for me.
And animations are added if .ams file is in the same folder.
To play them just press Space. if ...
https://i.gyazo.com/3d71c6b95475336c36190a3a505ebb70.png
looks good for me.
And animations are added if .ams file is in the same folder.
To play them just press Space. if ...
- Wed 18. Feb 2026, 17:30
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 - Blender Plugin
- Replies: 10
- Views: 17645
Re: Spellforce 2 - Blender Plugin
Sorry for the late reply, i thought i get notifications on comments :D
If you write to issues on my github page directly i would read it within 24h: https://github.com/Maxxxel/SF2-ImpEx-for-Blender
Sorry for the problems with the previous plugin version. Before it was just a branch of my ...
If you write to issues on my github page directly i would read it within 24h: https://github.com/Maxxxel/SF2-ImpEx-for-Blender
Sorry for the problems with the previous plugin version. Before it was just a branch of my ...
- Tue 21. Oct 2025, 22:15
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 - Blender Plugin
- Replies: 10
- Views: 17645
Re: Spellforce 2 - Blender Plugin
Just in case: some data will be lost after import/export of the animated parts of them buildings (_addon.drs models)
Issue is known, it is related to weird _shapeOrig nodes in the file structure.
As far as I can see, node ID for such entries are unique for each building.
It is of no effect if ...
- Mon 20. Oct 2025, 22:27
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 - Blender Plugin
- Replies: 10
- Views: 17645
Spellforce 2 - Blender Plugin
Hi there
Im the creator of the Battleforge Blender Plugin to import and export DRS files. And as we all know Spellforce 2 DRS files are kinda similar with extra salt. Anyway, I ported my plugin into a new project just for your Spellforce 2 needs.
You can find it here: https://github.com/Maxxxel ...
Im the creator of the Battleforge Blender Plugin to import and export DRS files. And as we all know Spellforce 2 DRS files are kinda similar with extra salt. Anyway, I ported my plugin into a new project just for your Spellforce 2 needs.
You can find it here: https://github.com/Maxxxel ...
- Fri 9. May 2025, 07:50
- Forum: SpellForce 2 - Editor & Modding
- Topic: Help on SKA Files
- Replies: 15
- Views: 34390
Re: Help on SKA Files
https://github.com/Maxxxel/SR-ImpEx-for-Blender
That's my plugin. I made a separate Branch for Spellforce 2 called Spellforce. It's a work in progress, but you can load most models in Blender. Like I said, my main focus is on Battleforge right now.
That's my plugin. I made a separate Branch for Spellforce 2 called Spellforce. It's a work in progress, but you can load most models in Blender. Like I said, my main focus is on Battleforge right now.
- Thu 8. May 2025, 18:34
- Forum: SpellForce 2 - Editor & Modding
- Topic: Help on SKA Files
- Replies: 15
- Views: 34390
Re: Help on SKA Files
I already made it work 
If there's ever need to create new objects from scratch for Spellforce 2 within blender, hit me up. Someone can surely adapt my Plugin.
I don't have the time for that now, full focus on Battleforge Plugin
If there's ever need to create new objects from scratch for Spellforce 2 within blender, hit me up. Someone can surely adapt my Plugin.
I don't have the time for that now, full focus on Battleforge Plugin
- Wed 16. Apr 2025, 14:48
- Forum: SpellForce 2 - Editor & Modding
- Topic: Help on SKA Files
- Replies: 15
- Views: 34390
Re: Help on SKA Files
Why do they use like 10 different model types. Looks like they were in the middle of a process to find the right way to save models and finally for Battleforge they found their way 
- Wed 16. Apr 2025, 13:23
- Forum: SpellForce 2 - Editor & Modding
- Topic: Help on SKA Files
- Replies: 15
- Views: 34390
- Wed 16. Apr 2025, 06:24
- Forum: SpellForce 2 - Editor & Modding
- Topic: Help on SKA Files
- Replies: 15
- Views: 34390
Re: Help on SKA Files
Hey there
Sadly I don't have a copy, I would need to look at gog or somewhere else.
I will also try the game. I love Battleforge and maybe I will also like SF2
Sadly I don't have a copy, I would need to look at gog or somewhere else.
I will also try the game. I love Battleforge and maybe I will also like SF2