Search found 3 matches

by UnSchtalch
Mon 17. Nov 2025, 10:24
Forum: SpellForce 2 - Editor & Modding
Topic: Spellforce 2 - Blender Plugin
Replies: 6
Views: 2985

Re: Spellforce 2 - Blender Plugin

Step-by-step installation instruction for the future reference. Speficically for 4.2 version and newer.

1) Download the release from github (Spellforce_2_Blender_3.3.2.zip currently)
2) Choose where you would store "legacy" blender plugins (In my case it is B:/Soft/Blender)
3) Create empty folder ...
by UnSchtalch
Tue 21. Oct 2025, 09:44
Forum: SpellForce 2 - Editor & Modding
Topic: Spellforce 2 - Blender Plugin
Replies: 6
Views: 2985

Re: Spellforce 2 - Blender Plugin

Just in case: some data will be lost after import/export of the animated parts of them buildings (_addon.drs models)
Issue is known, it is related to weird _shapeOrig nodes in the file structure.
As far as I can see, node ID for such entries are unique for each building.

It is of no effect if you ...
by UnSchtalch
Tue 7. Oct 2025, 19:40
Forum: SpellForce 2 - Editor & Modding
Topic: Help on SKA Files
Replies: 15
Views: 14718

Re: Help on SKA Files

Awesome stuff, tested right now on some Beast Buildings and Blade Spellbreaker model.
Thank you very much for your work.

Question - is there a way to join CDspMeshFile parts into 1 model for SF2 during import?
I'm messing with backporting stuff to SF1, and figure models required to be one piece ...

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