Step-by-step installation instruction for the future reference. Speficically for 4.2 version and newer.
1) Download the release from github (Spellforce_2_Blender_3.3.2.zip currently)
2) Choose where you would store "legacy" blender plugins (In my case it is B:/Soft/Blender)
3) Create empty folder ...
Search found 3 matches
- Mon 17. Nov 2025, 10:24
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 - Blender Plugin
- Replies: 6
- Views: 2985
- Tue 21. Oct 2025, 09:44
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 - Blender Plugin
- Replies: 6
- Views: 2985
Re: Spellforce 2 - Blender Plugin
Just in case: some data will be lost after import/export of the animated parts of them buildings (_addon.drs models)
Issue is known, it is related to weird _shapeOrig nodes in the file structure.
As far as I can see, node ID for such entries are unique for each building.
It is of no effect if you ...
Issue is known, it is related to weird _shapeOrig nodes in the file structure.
As far as I can see, node ID for such entries are unique for each building.
It is of no effect if you ...
- Tue 7. Oct 2025, 19:40
- Forum: SpellForce 2 - Editor & Modding
- Topic: Help on SKA Files
- Replies: 15
- Views: 14718
Re: Help on SKA Files
Awesome stuff, tested right now on some Beast Buildings and Blade Spellbreaker model.
Thank you very much for your work.
Question - is there a way to join CDspMeshFile parts into 1 model for SF2 during import?
I'm messing with backporting stuff to SF1, and figure models required to be one piece ...
Thank you very much for your work.
Question - is there a way to join CDspMeshFile parts into 1 model for SF2 during import?
I'm messing with backporting stuff to SF1, and figure models required to be one piece ...