Search found 29 matches

by Bapt890
Wed 12. Aug 2026, 21:03
Forum: SpellForce 2 - Editor & Modding
Topic: Spellforce 2 Data Editor
Replies: 19
Views: 61090

Re: Spellforce 2 Data Editor

Out of security reasons, fraud potential and AI-thiefs, it will stay closed source for now. Same for the upcoming version.
by Bapt890
Sat 1. Aug 2026, 11:42
Forum: SpellForce 2 - Editor & Modding
Topic: Spellforce 2 Data Editor
Replies: 19
Views: 61090

Re: Spellforce 2 Data Editor

This feature will be removed in the next version :) working on it !
by Bapt890
Fri 9. Jan 2026, 17:17
Forum: SpellForce 2 - Editor & Modding
Topic: Spellforce 2 - Blender Plugin
Replies: 10
Views: 44364

Re: Spellforce 2 - Blender Plugin

Hello !
Thanks to the explanation, I managed to make the plugin work for me, thanks :rock:
I have a few questions however.
When importing a some model (let's say Sorvina), she has an ugly white coat over her texture. I need to remove the "spec" dds in the color of IN-Metallic to have the normal ...
by Bapt890
Sun 16. Nov 2025, 14:46
Forum: SpellForce 2 - Editor & Modding
Topic: Spellforce 2 - Blender Plugin
Replies: 10
Views: 44364

Re: Spellforce 2 - Blender Plugin

I tried my best to install the add-on but it just doesn't work for me somehow <_>. First the readme refers to a branch that does no longer exist, so I installed SF2-ImpEx-for-Blender. I then tried to install the Spellforce_2_Blender_3.3.2.zip inside with Blender but it is not installed. I don't know ...
by Bapt890
Thu 4. Sep 2025, 17:13
Forum: SpellForce 2 - Editor & Modding
Topic: Companion faces for main character
Replies: 3
Views: 23791

Re: Companion faces for main character

There is no mod for that I think... So I just made one for you :rock:

Place the gamedata in the corresponding folders. Don't forget to make a backup of the original gamedata files !

Have fun :wink:
by Bapt890
Thu 4. Sep 2025, 16:40
Forum: SpellForce 2 - Editor & Modding
Topic: How to unlimited population ???
Replies: 4
Views: 23559

Re: How to unlimited population ???

I found out that there are two script functions to achieve this :
PlayerIncrementWarriorUnitCap {Player, Amount}
PlayerIncrementWorkerUnitCap {Player, Amount}
Those only work for Demons of the Past.
by Bapt890
Fri 1. Aug 2025, 14:13
Forum: SpellForce 2 - Editor & Modding
Topic: Peculiar issue with the Data Editor
Replies: 2
Views: 19594

Re: Peculiar issue with the Data Editor

Thanks for letting me know.

I'm working on a big update, this issue will be fixed in it.

Sounds like a bug on my part. There is nothing you can do about it, sorry.
by Bapt890
Wed 23. Jul 2025, 10:30
Forum: SpellForce 2 - Editor & Modding
Topic: How to unlimited population ???
Replies: 4
Views: 23559

Re: How to unlimited population ???

Hello !

I don't know how to achieve this using a trainer/cheat engine.
However you could achieve something similar with working workers by changing the gamedata with the SpellForce 2 Data Editor and setting each unit population size to 0.
by Bapt890
Tue 3. Jun 2025, 18:00
Forum: SpellForce 2 - Editor & Modding
Topic: Trying some modding, could do with some help
Replies: 2
Views: 21367

Re: Trying some modding, could do with some help

Hello !
Sadly most spelled are hardcoded.
You can't make more summon spell that there already is.
by Bapt890
Sun 25. May 2025, 16:17
Forum: SpellForce 2 - Editor & Modding
Topic: SpellForce 2 Editor: How do you make cutscenes?
Replies: 1
Views: 17462

Re: SpellForce 2 Editor: How do you make cutscenes?

Hi !

First I'll explain how cutscenes works :
Cutscenes have multiple takes, each take being basically a path that the camera and its target will follow. The take is a tak file.
To make the path of the take, the camera position and the target position are set with keyframes to progressively move ...

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