Search found 21 matches

by Bapt890
Tue 3. Jun 2025, 18:00
Forum: SpellForce 2 - Editor & Modding
Topic: Trying some modding, could do with some help
Replies: 2
Views: 1850

Re: Trying some modding, could do with some help

Hello !
Sadly most spelled are hardcoded.
You can't make more summon spell that there already is.
by Bapt890
Sun 25. May 2025, 16:17
Forum: SpellForce 2 - Editor & Modding
Topic: SpellForce 2 Editor: How do you make cutscenes?
Replies: 1
Views: 660

Re: SpellForce 2 Editor: How do you make cutscenes?

Hi !

First I'll explain how cutscenes works :
Cutscenes have multiple takes, each take being basically a path that the camera and its target will follow. The take is a tak file.
To make the path of the take, the camera position and the target position are set with keyframes to progressively move ...
by Bapt890
Wed 21. Feb 2024, 15:24
Forum: SpellForce 2 - Technical Support
Topic: SpellForce 2 Hardware Patch
Replies: 111
Views: 115875

Re: SpellForce 2 Hardware Patch

Thanks for this wondeful tool ! I wanted to run Shadow Wars on a potato PC and it now works thanks to this !
by Bapt890
Tue 23. Jan 2024, 12:04
Forum: SpellForce 2 - Editor & Modding
Topic: SpellForce 2 - 1.02 Stand alone Map Editor
Replies: 2
Views: 3066

Re: SpellForce 2 - 1.02 Stand alone Map Editor

With NeoX's approval, I extended the map editor so that it now has Dragon Storm assets !

What it has from Dragon Storm :
All objects ; All units ; All buildings ; All textures ; All water parameters.

What it doesn't have from Dragon Storm :
You can't set a player to use the Shaikan faction ...
by Bapt890
Mon 22. Jan 2024, 18:10
Forum: SpellForce 2 - Editor & Modding
Topic: How to edit DRS-Files?
Replies: 2
Views: 2556

Re: How to edit DRS-Files?

As far as I know, there is no current way for that (I would have already added new models to the game if I knew :P)

The only way would be to contact the one that made LightSong and ask them if it is possible for them to convert Blender models into drs file, as they know how those files are ...
by Bapt890
Thu 18. Jan 2024, 16:17
Forum: SpellForce 2 - Editor & Modding
Topic: Spellforce 2 Data Editor
Replies: 11
Views: 9382

Re: Spellforce 2 Data Editor

Version 1.8.2
  • Removing an entry will now load the previous entry instead of the first one of the entry list. This will prevent unnecessary scrolling.
by Bapt890
Mon 15. Jan 2024, 23:07
Forum: SpellForce 2 - Editor & Modding
Topic: Spellforce 2 Data Editor
Replies: 11
Views: 9382

Re: Spellforce 2 Data Editor

Version 1.8.1 :
  • When duplicating an entry, you will now be asked if you want to load the new entry automatically (was previously always the case).
by Bapt890
Sun 14. Jan 2024, 22:23
Forum: SpellForce 2 - Editor & Modding
Topic: Spellforce 2 Data Editor
Replies: 11
Views: 9382

Re: Spellforce 2 Data Editor

Version 1.8.0
  • You can now get a gamedata compatible with vanilla Shadow Wars. It will be located under Modded Files/legacy after compiling. It will contain all data from "base". This will also work with NeoX's stand alone editor.
by Bapt890
Sat 13. Jan 2024, 17:22
Forum: Off Topic
Topic: For my scoolproject
Replies: 7
Views: 11537

Re: For my scoolproject

Hello !
What I like the most about SpellForce is the world building. There are common fantasy thingies like orcs, trolls etc but brung in an unique way in the world.
For me, a good SpellForce game is one with a fascinating story and juicy bits of info on the world.
At one point when I was still a ...
by Bapt890
Wed 10. Jan 2024, 17:48
Forum: SpellForce 2 - Editor & Modding
Topic: Spellforce 2 Data Editor
Replies: 11
Views: 9382

Re: Spellforce 2 Data Editor

Update 1.7.4 :

Heroes skill points are now saved correctly ;
Fixed an issue where names and descriptions were unusable when duplicating a building or unit to the other category ;
Duplicating a building or unit to the other category will now load the duplicated entry ;
Now displays the current ...

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