Thanks for letting me know.
I'm working on a big update, this issue will be fixed in it.
Sounds like a bug on my part. There is nothing you can do about it, sorry.
Search found 23 matches
- Fri 1. Aug 2025, 14:13
- Forum: SpellForce 2 - Editor & Modding
- Topic: Peculiar issue with the Data Editor
- Replies: 2
- Views: 534
- Wed 23. Jul 2025, 10:30
- Forum: SpellForce 2 - Editor & Modding
- Topic: How to unlimited population ???
- Replies: 3
- Views: 634
Re: How to unlimited population ???
Hello !
I don't know how to achieve this using a trainer/cheat engine.
However you could achieve something similar with working workers by changing the gamedata with the SpellForce 2 Data Editor and setting each unit population size to 0.
I don't know how to achieve this using a trainer/cheat engine.
However you could achieve something similar with working workers by changing the gamedata with the SpellForce 2 Data Editor and setting each unit population size to 0.
- Tue 3. Jun 2025, 18:00
- Forum: SpellForce 2 - Editor & Modding
- Topic: Trying some modding, could do with some help
- Replies: 2
- Views: 2189
Re: Trying some modding, could do with some help
Hello !
Sadly most spelled are hardcoded.
You can't make more summon spell that there already is.
Sadly most spelled are hardcoded.
You can't make more summon spell that there already is.
- Sun 25. May 2025, 16:17
- Forum: SpellForce 2 - Editor & Modding
- Topic: SpellForce 2 Editor: How do you make cutscenes?
- Replies: 1
- Views: 961
Re: SpellForce 2 Editor: How do you make cutscenes?
Hi !
First I'll explain how cutscenes works :
Cutscenes have multiple takes, each take being basically a path that the camera and its target will follow. The take is a tak file.
To make the path of the take, the camera position and the target position are set with keyframes to progressively move ...
First I'll explain how cutscenes works :
Cutscenes have multiple takes, each take being basically a path that the camera and its target will follow. The take is a tak file.
To make the path of the take, the camera position and the target position are set with keyframes to progressively move ...
- Wed 21. Feb 2024, 15:24
- Forum: SpellForce 2 - Technical Support
- Topic: SpellForce 2 Hardware Patch
- Replies: 116
- Views: 128574
Re: SpellForce 2 Hardware Patch
Thanks for this wondeful tool ! I wanted to run Shadow Wars on a potato PC and it now works thanks to this !
- Tue 23. Jan 2024, 12:04
- Forum: SpellForce 2 - Editor & Modding
- Topic: SpellForce 2 - 1.02 Stand alone Map Editor
- Replies: 2
- Views: 3275
Re: SpellForce 2 - 1.02 Stand alone Map Editor
With NeoX's approval, I extended the map editor so that it now has Dragon Storm assets !
What it has from Dragon Storm :
All objects ; All units ; All buildings ; All textures ; All water parameters.
What it doesn't have from Dragon Storm :
You can't set a player to use the Shaikan faction ...
What it has from Dragon Storm :
All objects ; All units ; All buildings ; All textures ; All water parameters.
What it doesn't have from Dragon Storm :
You can't set a player to use the Shaikan faction ...
- Mon 22. Jan 2024, 18:10
- Forum: SpellForce 2 - Editor & Modding
- Topic: How to edit DRS-Files?
- Replies: 2
- Views: 2752
Re: How to edit DRS-Files?
As far as I know, there is no current way for that (I would have already added new models to the game if I knew :P)
The only way would be to contact the one that made LightSong and ask them if it is possible for them to convert Blender models into drs file, as they know how those files are ...
The only way would be to contact the one that made LightSong and ask them if it is possible for them to convert Blender models into drs file, as they know how those files are ...
- Thu 18. Jan 2024, 16:17
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 Data Editor
- Replies: 11
- Views: 10072
Re: Spellforce 2 Data Editor
Version 1.8.2
- Removing an entry will now load the previous entry instead of the first one of the entry list. This will prevent unnecessary scrolling.
- Mon 15. Jan 2024, 23:07
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 Data Editor
- Replies: 11
- Views: 10072
Re: Spellforce 2 Data Editor
Version 1.8.1 :
- When duplicating an entry, you will now be asked if you want to load the new entry automatically (was previously always the case).
- Sun 14. Jan 2024, 22:23
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 Data Editor
- Replies: 11
- Views: 10072
Re: Spellforce 2 Data Editor
Version 1.8.0
- You can now get a gamedata compatible with vanilla Shadow Wars. It will be located under Modded Files/legacy after compiling. It will contain all data from "base". This will also work with NeoX's stand alone editor.