Search found 19 matches
- Wed 21. Feb 2024, 15:24
- Forum: SpellForce 2 - Technical Support
- Topic: SpellForce 2 Hardware Patch
- Replies: 64
- Views: 74481
Re: SpellForce 2 Hardware Patch
Thanks for this wondeful tool ! I wanted to run Shadow Wars on a potato PC and it now works thanks to this !
- Tue 23. Jan 2024, 12:04
- Forum: SpellForce 2 - Editor & Modding
- Topic: SpellForce 2 - 1.02 Stand alone Map Editor
- Replies: 2
- Views: 2493
Re: SpellForce 2 - 1.02 Stand alone Map Editor
With NeoX's approval, I extended the map editor so that it now has Dragon Storm assets ! What it has from Dragon Storm : All objects ; All units ; All buildings ; All textures ; All water parameters. What it doesn't have from Dragon Storm : You can't set a player to use the Shaikan faction. However ...
- Mon 22. Jan 2024, 18:10
- Forum: SpellForce 2 - Editor & Modding
- Topic: How to edit DRS-Files?
- Replies: 2
- Views: 1943
Re: How to edit DRS-Files?
As far as I know, there is no current way for that (I would have already added new models to the game if I knew :P) The only way would be to contact the one that made LightSong and ask them if it is possible for them to convert Blender models into drs file, as they know how those files are ...
- Thu 18. Jan 2024, 16:17
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 Data Editor
- Replies: 11
- Views: 7306
Re: Spellforce 2 Data Editor
Version 1.8.2
- Removing an entry will now load the previous entry instead of the first one of the entry list. This will prevent unnecessary scrolling.
- Mon 15. Jan 2024, 23:07
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 Data Editor
- Replies: 11
- Views: 7306
Re: Spellforce 2 Data Editor
Version 1.8.1 :
- When duplicating an entry, you will now be asked if you want to load the new entry automatically (was previously always the case).
- Sun 14. Jan 2024, 22:23
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 Data Editor
- Replies: 11
- Views: 7306
Re: Spellforce 2 Data Editor
Version 1.8.0
- You can now get a gamedata compatible with vanilla Shadow Wars. It will be located under Modded Files/legacy after compiling. It will contain all data from "base". This will also work with NeoX's stand alone editor.
- Sat 13. Jan 2024, 17:22
- Forum: Off Topic
- Topic: For my scoolproject
- Replies: 7
- Views: 8605
Re: For my scoolproject
Hello ! What I like the most about SpellForce is the world building. There are common fantasy thingies like orcs, trolls etc but brung in an unique way in the world. For me, a good SpellForce game is one with a fascinating story and juicy bits of info on the world. At one point when I was still a ...
- Wed 10. Jan 2024, 17:48
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 Data Editor
- Replies: 11
- Views: 7306
Re: Spellforce 2 Data Editor
Update 1.7.4 : Heroes skill points are now saved correctly ; Fixed an issue where names and descriptions were unusable when duplicating a building or unit to the other category ; Duplicating a building or unit to the other category will now load the duplicated entry ; Now displays the current ...
- Mon 4. Dec 2023, 15:19
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 Data Editor
- Replies: 11
- Views: 7306
Re: Spellforce 2 Data Editor
Hi ! The editor is meant to be used with DotP. If you wish to make changes to Gold Edition, you can edit base and addon1 with the editor, compile and copy/paste the corresponding cff and AbilitiesParameter files into Gold Edition. You can use assets from FiD and DotP in Gold Edition, for that you ...
- Mon 6. Nov 2023, 12:35
- Forum: SpellForce 2 - Editor & Modding
- Topic: Problems with the Data Editor
- Replies: 1
- Views: 1747
Re: Problems with the Data Editor
Hello, The first two problems you had are now fixed in the new update, check it out ! https://forum.spellforce.info/viewtopic.php?t=161 (last post link) Thanks for letting me now of those issues. For the spell issue, sadly they are hardcoded, meaning that creating a new spell is out of option ...