Search found 29 matches
- Wed 12. Aug 2026, 21:03
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 Data Editor
- Replies: 19
- Views: 61090
Re: Spellforce 2 Data Editor
Out of security reasons, fraud potential and AI-thiefs, it will stay closed source for now. Same for the upcoming version.
- Sat 1. Aug 2026, 11:42
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 Data Editor
- Replies: 19
- Views: 61090
Re: Spellforce 2 Data Editor
This feature will be removed in the next version :) working on it !
- Fri 9. Jan 2026, 17:17
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 - Blender Plugin
- Replies: 10
- Views: 44364
Re: Spellforce 2 - Blender Plugin
Hello !
Thanks to the explanation, I managed to make the plugin work for me, thanks :rock:
I have a few questions however.
When importing a some model (let's say Sorvina), she has an ugly white coat over her texture. I need to remove the "spec" dds in the color of IN-Metallic to have the normal ...
Thanks to the explanation, I managed to make the plugin work for me, thanks :rock:
I have a few questions however.
When importing a some model (let's say Sorvina), she has an ugly white coat over her texture. I need to remove the "spec" dds in the color of IN-Metallic to have the normal ...
- Sun 16. Nov 2025, 14:46
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 - Blender Plugin
- Replies: 10
- Views: 44364
Re: Spellforce 2 - Blender Plugin
I tried my best to install the add-on but it just doesn't work for me somehow <_>. First the readme refers to a branch that does no longer exist, so I installed SF2-ImpEx-for-Blender. I then tried to install the Spellforce_2_Blender_3.3.2.zip inside with Blender but it is not installed. I don't know ...
- Thu 4. Sep 2025, 17:13
- Forum: SpellForce 2 - Editor & Modding
- Topic: Companion faces for main character
- Replies: 3
- Views: 23791
Re: Companion faces for main character
There is no mod for that I think... So I just made one for you
Place the gamedata in the corresponding folders. Don't forget to make a backup of the original gamedata files !
Have fun
Place the gamedata in the corresponding folders. Don't forget to make a backup of the original gamedata files !
Have fun
- Thu 4. Sep 2025, 16:40
- Forum: SpellForce 2 - Editor & Modding
- Topic: How to unlimited population ???
- Replies: 4
- Views: 23559
Re: How to unlimited population ???
I found out that there are two script functions to achieve this :
PlayerIncrementWarriorUnitCap {Player, Amount}
PlayerIncrementWorkerUnitCap {Player, Amount}
Those only work for Demons of the Past.
PlayerIncrementWarriorUnitCap {Player, Amount}
PlayerIncrementWorkerUnitCap {Player, Amount}
Those only work for Demons of the Past.
- Fri 1. Aug 2025, 14:13
- Forum: SpellForce 2 - Editor & Modding
- Topic: Peculiar issue with the Data Editor
- Replies: 2
- Views: 19594
Re: Peculiar issue with the Data Editor
Thanks for letting me know.
I'm working on a big update, this issue will be fixed in it.
Sounds like a bug on my part. There is nothing you can do about it, sorry.
I'm working on a big update, this issue will be fixed in it.
Sounds like a bug on my part. There is nothing you can do about it, sorry.
- Wed 23. Jul 2025, 10:30
- Forum: SpellForce 2 - Editor & Modding
- Topic: How to unlimited population ???
- Replies: 4
- Views: 23559
Re: How to unlimited population ???
Hello !
I don't know how to achieve this using a trainer/cheat engine.
However you could achieve something similar with working workers by changing the gamedata with the SpellForce 2 Data Editor and setting each unit population size to 0.
I don't know how to achieve this using a trainer/cheat engine.
However you could achieve something similar with working workers by changing the gamedata with the SpellForce 2 Data Editor and setting each unit population size to 0.
- Tue 3. Jun 2025, 18:00
- Forum: SpellForce 2 - Editor & Modding
- Topic: Trying some modding, could do with some help
- Replies: 2
- Views: 21367
Re: Trying some modding, could do with some help
Hello !
Sadly most spelled are hardcoded.
You can't make more summon spell that there already is.
Sadly most spelled are hardcoded.
You can't make more summon spell that there already is.
- Sun 25. May 2025, 16:17
- Forum: SpellForce 2 - Editor & Modding
- Topic: SpellForce 2 Editor: How do you make cutscenes?
- Replies: 1
- Views: 17462
Re: SpellForce 2 Editor: How do you make cutscenes?
Hi !
First I'll explain how cutscenes works :
Cutscenes have multiple takes, each take being basically a path that the camera and its target will follow. The take is a tak file.
To make the path of the take, the camera position and the target position are set with keyframes to progressively move ...
First I'll explain how cutscenes works :
Cutscenes have multiple takes, each take being basically a path that the camera and its target will follow. The take is a tak file.
To make the path of the take, the camera position and the target position are set with keyframes to progressively move ...