Search found 26 matches

by Bapt890
Sun 16. Nov 2025, 14:46
Forum: SpellForce 2 - Editor & Modding
Topic: Spellforce 2 - Blender Plugin
Replies: 6
Views: 2890

Re: Spellforce 2 - Blender Plugin

I tried my best to install the add-on but it just doesn't work for me somehow <_>. First the readme refers to a branch that does no longer exist, so I installed SF2-ImpEx-for-Blender. I then tried to install the Spellforce_2_Blender_3.3.2.zip inside with Blender but it is not installed. I don't know ...
by Bapt890
Thu 4. Sep 2025, 17:13
Forum: SpellForce 2 - Editor & Modding
Topic: Companion faces for main character
Replies: 3
Views: 6864

Re: Companion faces for main character

There is no mod for that I think... So I just made one for you :rock:

Place the gamedata in the corresponding folders. Don't forget to make a backup of the original gamedata files !

Have fun :wink:
by Bapt890
Thu 4. Sep 2025, 16:40
Forum: SpellForce 2 - Editor & Modding
Topic: How to unlimited population ???
Replies: 4
Views: 5758

Re: How to unlimited population ???

I found out that there are two script functions to achieve this :
PlayerIncrementWarriorUnitCap {Player, Amount}
PlayerIncrementWorkerUnitCap {Player, Amount}
Those only work for Demons of the Past.
by Bapt890
Fri 1. Aug 2025, 14:13
Forum: SpellForce 2 - Editor & Modding
Topic: Peculiar issue with the Data Editor
Replies: 2
Views: 4451

Re: Peculiar issue with the Data Editor

Thanks for letting me know.

I'm working on a big update, this issue will be fixed in it.

Sounds like a bug on my part. There is nothing you can do about it, sorry.
by Bapt890
Wed 23. Jul 2025, 10:30
Forum: SpellForce 2 - Editor & Modding
Topic: How to unlimited population ???
Replies: 4
Views: 5758

Re: How to unlimited population ???

Hello !

I don't know how to achieve this using a trainer/cheat engine.
However you could achieve something similar with working workers by changing the gamedata with the SpellForce 2 Data Editor and setting each unit population size to 0.
by Bapt890
Tue 3. Jun 2025, 18:00
Forum: SpellForce 2 - Editor & Modding
Topic: Trying some modding, could do with some help
Replies: 2
Views: 6308

Re: Trying some modding, could do with some help

Hello !
Sadly most spelled are hardcoded.
You can't make more summon spell that there already is.
by Bapt890
Sun 25. May 2025, 16:17
Forum: SpellForce 2 - Editor & Modding
Topic: SpellForce 2 Editor: How do you make cutscenes?
Replies: 1
Views: 4383

Re: SpellForce 2 Editor: How do you make cutscenes?

Hi !

First I'll explain how cutscenes works :
Cutscenes have multiple takes, each take being basically a path that the camera and its target will follow. The take is a tak file.
To make the path of the take, the camera position and the target position are set with keyframes to progressively move ...
by Bapt890
Wed 21. Feb 2024, 15:24
Forum: SpellForce 2 - Technical Support
Topic: SpellForce 2 Hardware Patch
Replies: 123
Views: 194127

Re: SpellForce 2 Hardware Patch

Thanks for this wondeful tool ! I wanted to run Shadow Wars on a potato PC and it now works thanks to this !
by Bapt890
Tue 23. Jan 2024, 12:04
Forum: SpellForce 2 - Editor & Modding
Topic: SpellForce 2 - 1.02 Stand alone Map Editor
Replies: 2
Views: 6547

Re: SpellForce 2 - 1.02 Stand alone Map Editor

With NeoX's approval, I extended the map editor so that it now has Dragon Storm assets !

What it has from Dragon Storm :
All objects ; All units ; All buildings ; All textures ; All water parameters.

What it doesn't have from Dragon Storm :
You can't set a player to use the Shaikan faction ...
by Bapt890
Mon 22. Jan 2024, 18:10
Forum: SpellForce 2 - Editor & Modding
Topic: How to edit DRS-Files?
Replies: 2
Views: 6038

Re: How to edit DRS-Files?

As far as I know, there is no current way for that (I would have already added new models to the game if I knew :P)

The only way would be to contact the one that made LightSong and ask them if it is possible for them to convert Blender models into drs file, as they know how those files are ...

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