Search found 26 matches
- Sun 16. Nov 2025, 14:46
- Forum: SpellForce 2 - Editor & Modding
- Topic: Spellforce 2 - Blender Plugin
- Replies: 6
- Views: 2890
Re: Spellforce 2 - Blender Plugin
I tried my best to install the add-on but it just doesn't work for me somehow <_>. First the readme refers to a branch that does no longer exist, so I installed SF2-ImpEx-for-Blender. I then tried to install the Spellforce_2_Blender_3.3.2.zip inside with Blender but it is not installed. I don't know ...
- Thu 4. Sep 2025, 17:13
- Forum: SpellForce 2 - Editor & Modding
- Topic: Companion faces for main character
- Replies: 3
- Views: 6864
Re: Companion faces for main character
There is no mod for that I think... So I just made one for you
Place the gamedata in the corresponding folders. Don't forget to make a backup of the original gamedata files !
Have fun
Place the gamedata in the corresponding folders. Don't forget to make a backup of the original gamedata files !
Have fun
- Thu 4. Sep 2025, 16:40
- Forum: SpellForce 2 - Editor & Modding
- Topic: How to unlimited population ???
- Replies: 4
- Views: 5758
Re: How to unlimited population ???
I found out that there are two script functions to achieve this :
PlayerIncrementWarriorUnitCap {Player, Amount}
PlayerIncrementWorkerUnitCap {Player, Amount}
Those only work for Demons of the Past.
PlayerIncrementWarriorUnitCap {Player, Amount}
PlayerIncrementWorkerUnitCap {Player, Amount}
Those only work for Demons of the Past.
- Fri 1. Aug 2025, 14:13
- Forum: SpellForce 2 - Editor & Modding
- Topic: Peculiar issue with the Data Editor
- Replies: 2
- Views: 4451
Re: Peculiar issue with the Data Editor
Thanks for letting me know.
I'm working on a big update, this issue will be fixed in it.
Sounds like a bug on my part. There is nothing you can do about it, sorry.
I'm working on a big update, this issue will be fixed in it.
Sounds like a bug on my part. There is nothing you can do about it, sorry.
- Wed 23. Jul 2025, 10:30
- Forum: SpellForce 2 - Editor & Modding
- Topic: How to unlimited population ???
- Replies: 4
- Views: 5758
Re: How to unlimited population ???
Hello !
I don't know how to achieve this using a trainer/cheat engine.
However you could achieve something similar with working workers by changing the gamedata with the SpellForce 2 Data Editor and setting each unit population size to 0.
I don't know how to achieve this using a trainer/cheat engine.
However you could achieve something similar with working workers by changing the gamedata with the SpellForce 2 Data Editor and setting each unit population size to 0.
- Tue 3. Jun 2025, 18:00
- Forum: SpellForce 2 - Editor & Modding
- Topic: Trying some modding, could do with some help
- Replies: 2
- Views: 6308
Re: Trying some modding, could do with some help
Hello !
Sadly most spelled are hardcoded.
You can't make more summon spell that there already is.
Sadly most spelled are hardcoded.
You can't make more summon spell that there already is.
- Sun 25. May 2025, 16:17
- Forum: SpellForce 2 - Editor & Modding
- Topic: SpellForce 2 Editor: How do you make cutscenes?
- Replies: 1
- Views: 4383
Re: SpellForce 2 Editor: How do you make cutscenes?
Hi !
First I'll explain how cutscenes works :
Cutscenes have multiple takes, each take being basically a path that the camera and its target will follow. The take is a tak file.
To make the path of the take, the camera position and the target position are set with keyframes to progressively move ...
First I'll explain how cutscenes works :
Cutscenes have multiple takes, each take being basically a path that the camera and its target will follow. The take is a tak file.
To make the path of the take, the camera position and the target position are set with keyframes to progressively move ...
- Wed 21. Feb 2024, 15:24
- Forum: SpellForce 2 - Technical Support
- Topic: SpellForce 2 Hardware Patch
- Replies: 123
- Views: 194127
Re: SpellForce 2 Hardware Patch
Thanks for this wondeful tool ! I wanted to run Shadow Wars on a potato PC and it now works thanks to this !
- Tue 23. Jan 2024, 12:04
- Forum: SpellForce 2 - Editor & Modding
- Topic: SpellForce 2 - 1.02 Stand alone Map Editor
- Replies: 2
- Views: 6547
Re: SpellForce 2 - 1.02 Stand alone Map Editor
With NeoX's approval, I extended the map editor so that it now has Dragon Storm assets !
What it has from Dragon Storm :
All objects ; All units ; All buildings ; All textures ; All water parameters.
What it doesn't have from Dragon Storm :
You can't set a player to use the Shaikan faction ...
What it has from Dragon Storm :
All objects ; All units ; All buildings ; All textures ; All water parameters.
What it doesn't have from Dragon Storm :
You can't set a player to use the Shaikan faction ...
- Mon 22. Jan 2024, 18:10
- Forum: SpellForce 2 - Editor & Modding
- Topic: How to edit DRS-Files?
- Replies: 2
- Views: 6038
Re: How to edit DRS-Files?
As far as I know, there is no current way for that (I would have already added new models to the game if I knew :P)
The only way would be to contact the one that made LightSong and ask them if it is possible for them to convert Blender models into drs file, as they know how those files are ...
The only way would be to contact the one that made LightSong and ask them if it is possible for them to convert Blender models into drs file, as they know how those files are ...