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Re: Help on SKA Files

Posted: Wed 16. Apr 2025, 14:48
by Maxxxel
Why do they use like 10 different model types. Looks like they were in the middle of a process to find the right way to save models and finally for Battleforge they found their way 😅

Re: Help on SKA Files

Posted: Wed 16. Apr 2025, 18:36
by NeoX
hi,
Maxxxel wrote: Wed 16. Apr 2025, 14:48 Why do they use like 10 different model types. Looks like they were in the middle of a process to find the right way to save models and finally for Battleforge they found their way 😅
it was the age where old and new technolegys did swap and blend over. So yeah not quite surprised there.

Greetings: NeoX

Re: Help on SKA Files

Posted: Thu 8. May 2025, 18:34
by Maxxxel
I already made it work 😁

If there's ever need to create new objects from scratch for Spellforce 2 within blender, hit me up. Someone can surely adapt my Plugin.
I don't have the time for that now, full focus on Battleforge Plugin 👍🏼

Re: Help on SKA Files

Posted: Thu 8. May 2025, 20:04
by NeoX
hi,
Maxxxel wrote: Thu 8. May 2025, 18:34 I already made it work 😁

If there's ever need to create new objects from scratch for Spellforce 2 within blender, hit me up. Someone can surely adapt my Plugin.
I don't have the time for that now, full focus on Battleforge Plugin 👍🏼
as long we can reach you here its all fine and good :-)

If you want, you can also post your plugin as an attachment here in the forum if you like.

Greetings: NeoX

Re: Help on SKA Files

Posted: Fri 9. May 2025, 07:50
by Maxxxel
https://github.com/Maxxxel/SR-ImpEx-for-Blender

That's my plugin. I made a separate Branch for Spellforce 2 called Spellforce. It's a work in progress, but you can load most models in Blender. Like I said, my main focus is on Battleforge right now.