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Re: SpellForce 2 - Hero Content Patch

Posted: Sun 20. Apr 2025, 15:54
by Fredel777
I need some clarification?
The GOG version of spellforce 2 shows "anniversary edition", but the version displayed once installed indicates version: 2.01 build #85906. Is this correct to get the patch?

Re: SpellForce 2 - Hero Content Patch

Posted: Sun 20. Apr 2025, 22:39
by NeoX
hi,
Fredel777 wrote: Sun 20. Apr 2025, 15:54 I need some clarification?
The GOG version of spellforce 2 shows "anniversary edition", but the version displayed once installed indicates version: 2.01 build #85906. Is this correct to get the patch?
GoG sadly only has the Bad Anniversary Edition. That one is only compatible to some of mods. I hihgly recommend you to get access to the Gold Edition.

Greetings: NeoX

Re: SpellForce 2 - Hero Content Patch

Posted: Tue 22. Apr 2025, 12:38
by Fredel777
NeoX wrote: Sun 20. Apr 2025, 22:39 hi,
Fredel777 wrote: Sun 20. Apr 2025, 15:54 I need some clarification?
The GOG version of spellforce 2 shows "anniversary edition", but the version displayed once installed indicates version: 2.01 build #85906. Is this correct to get the patch?
GoG sadly only has the Bad Anniversary Edition. That one is only compatible to some of mods. I hihgly recommend you to get access to the Gold Edition.

Greetings: NeoX
By the way, ... MP here or on discord, same nickname.

Re: SpellForce 2 - Hero Content Patch

Posted: Sun 12. Oct 2025, 17:04
by Tony1911
Is there some way to remove the automatic buffs to the hero? Every attacker gets holy wratch and you do triple damage.

This makes the game trivially easy, even on very hard. Like my hero solos a whole map. I noticed it to late in my campaign that it's permanent and for the whole game, and now I'm too far into it to restart.

Generally this mod makes the game extremely easy. Originally I just thought you get the 3 titans and a level headstart for the first few maps, but not the whole campaign.
The titans you can just keep at the start or kill, but the rest is unavoidable and takes away most of the challenge.

And not on every map. I haven't yet got the logic on when the buffs are active and when not. It was active on Dragh'Lur for example. I could solo the whole map with my hero. It's active again in Shal. But wasn't active in Uram Gor for example (just checked a random save).

Also no description anywhere mentions this. Should be in the descirption as a disclaimer.

Can I deinstall the campaign mod and keep my savegame, or is it corrupted then?

Re: SpellForce 2 - Hero Content Patch

Posted: Sun 12. Oct 2025, 19:17
by NeoX
hi,
Tony1911 wrote: Sun 12. Oct 2025, 17:04 Is there some way to remove the automatic buffs to the hero? Every attacker gets holy wratch and you do triple damage.

This makes the game trivially easy, even on very hard. Like my hero solos a whole map. I noticed it to late in my campaign that it's permanent and for the whole game, and now I'm too far into it to restart.

Generally this mod makes the game extremely easy. Originally I just thought you get the 3 titans and a level headstart for the first few maps, but not the whole campaign.
The titans you can just keep at the start or kill, but the rest is unavoidable and takes away most of the challenge.

And not on every map. I haven't yet got the logic on when the buffs are active and when not. It was active on Dragh'Lur for example. I could solo the whole map with my hero. It's active again in Shal. But wasn't active in Uram Gor for example (just checked a random save).

Also no description anywhere mentions this. Should be in the descirption as a disclaimer.

Can I deinstall the campaign mod and keep my savegame, or is it corrupted then?
this was sadly a design decition from the original author and "default of the Hero-Edition". You can uninstall the mod at any time, but the scripts are cache-saved in your savegame, there is sadly only the option of a new playtrough without the mod active.

Greetings: NeoX