[MOD] 3rd person view

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NeoX
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[MOD] 3rd person view

Post by NeoX »

This mod for SpellForce 3 (Reforced -> all sub games) allows you to get a bit of the feeling back the classical SpellForce games of 1 and 2 allowed you to have with a deeper RPG Feeling thanks to the 3rd person view and direct character control.

This mod is included in the "SpellForce 3 - Universal Reforced Content Patch" (1.4).
Download: https://www.moddb.com/games/spellforce- ... t-patch-10
Now included here: viewtopic.php?t=96

After a system check that asures you to have strong enougn Hardware for this demanding mod/mode, this mod converts the "follower camera" to a 3rd person view direct unti controll of the selected unit/hero with WASD control like in the old SpellForce games (1 and 2).
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SpellForce 2 - Master of War | SpellForce - Wiki & Info Hub
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"SpellForce 2 - Master of War" is the legendary Card-Game of the SpellForce 2 Collectors Edition of 2006, now finally for PC and Android! Play against the NPC, another Player or Online. Over 100 different Cards out of 7 factions and more than 10 powerfull spells to support them. Many hours of tactical turn based gameplay await you.
http://www.sf2-mow.keepfree.de/
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"SpellForce - Fan Hub & Wiki" (for Android devices) is the official SpellForce fan hub app with wiki and forum integration made by the Fan Community. Get updated with the latest SpellForce news all around the game and its community. Look up knowlege in the wiki about lore and game guides. Exchange yourself with others on the fan forum. Made by the Community for the Community.
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jj117
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Joined: Mon 25. Sep 2023, 14:42

Re: [MOD] 3rd person view

Post by jj117 »

did spellforce 2 allow third person gameplay?
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NeoX
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Re: [MOD] 3rd person view

Post by NeoX »

hi,
jj117 wrote: Fri 10. Nov 2023, 09:57 did spellforce 2 allow third person gameplay?
Yes of course! It always was one of the key-features of the SpellForce series.

Have a look:
https://www.spellforce.info/tab_thegame ... ame=SF2_SW
Image
Image

It was a native key-feature from the very start:
https://www.spellforce.info/tab_thegame ... me=SF_TOOD
Image

Only a certain "3rd" game (only by name, not by design) did not pay attention to it, since its focus was MP-RTS with console support from the very start.
Image

Greetings: NeoX
SpellForce 2 - Master of War | SpellForce - Wiki & Info Hub
Image Image
"SpellForce 2 - Master of War" is the legendary Card-Game of the SpellForce 2 Collectors Edition of 2006, now finally for PC and Android! Play against the NPC, another Player or Online. Over 100 different Cards out of 7 factions and more than 10 powerfull spells to support them. Many hours of tactical turn based gameplay await you.
http://www.sf2-mow.keepfree.de/
- - -
"SpellForce - Fan Hub & Wiki" (for Android devices) is the official SpellForce fan hub app with wiki and forum integration made by the Fan Community. Get updated with the latest SpellForce news all around the game and its community. Look up knowlege in the wiki about lore and game guides. Exchange yourself with others on the fan forum. Made by the Community for the Community.
https://play.google.com/store/apps/details?id=com.it_huskys.spellforce_hub_wiki
Shiellen
Posts: 2
Joined: Fri 8. Dec 2023, 17:42

Re: [MOD] 3rd person view

Post by Shiellen »

Camera Rotation Workaround.

While using 3rd person view mod default way of rotating and tilting your camera is by pressing your mouse wheel and than "dragging" the camera until you achieve your desired point of view.

But some of you might prefer or be used from other games to control movement and camera rotation from keyboard.
It just seems so natural to walk with WSAD and look around with QE keys.

Unfortunately if you change from top view to 3rd person view the rotation of camera is reversed.
So the key that rotated camera to the left in top view rotates it to the right in 3rd person view.
(If you want specifics about why it is that way ask NeoX.)

Normally the only option to fix that would be to constantly go to the Options than Controls
CRW.jpg
And than manually Invert camera rotation.
CRW1.jpg
But this is not practical.

Luckily in my brilliance I found a workaround to this problem.

First you map your rotation keys on Control scheme A
Rotate Left: Q
Rotate Right: E
And in reverse on control scheme B
Rotate Left: E
Rotate Right: Q
CRW2.jpg
CRW3.jpg

After that You map on both schemes:
Toggle follow camera: Z
Switch active control scheme: X
CRW4.jpg
CRW5.jpg

Lastly you just press both keys while switching between the views and your rotation direction stays constant.

You will still need to press and drag mouse wheel to tilt the camera especially when the game slowly tilts it back to 45°, so you always look at ground and to prevent you from seeing that there is no sky and no sun.

.
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