European & Australian Version: Patch 1.01

Technical support around SpellForce 2

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European & Australian Version: Patch 1.01

Post by Unrealmaster »

Warning!!! The patch is for Euro Version (1.0) only, US Version already contains the fixes described in this patch. Installing the patch on a US version may render the game unplayable!!!
For the Australian & the Spanish version you need the DVD-Tages Patch

Download: ... hp?lang=EN

  • Rebalancing of the difficulty level for some Free Game Maps.
  • Problems with auto detection of some NVidia FX graphic cards resolved.
  • Occasional Desync. problems in multiplayer have been resolved.
  • After finishing the campaign the player can now continue to play and journey stones are active again.
  • AI improvements for skirmish and free game mode.
  • Lip sync problems fixed (sentences will not be cut off).
  • Animation glitches in multi player resolved.
  • Errors in Morca Dialogue resolved.
  • Chat messages are now colour coded by team colour.
  • In the free game start screen only the maps appropriate for the avatar level are highlighted. You can still choose the greyed out maps if you want more or less of a challenge.
  • Several localization bugs fixed.
  • After loading a save game buildings are now sinking into the ground again slowly and not just vanishing.
  • Sometimes spell effects would be displayed on a unit beyond the duration. This has been corrected.
  • Overly long avatar names could cause crashes in free game and multiplayer. Avatar names are now limited.
  • Random Access Violation Errors appearing have now been fixed.
  • When changing to the main menu or changing a map game would crash in rare cases. This has been fixed.
  • An Access Violation could appear when two characters where casting “Riposte“ and met in melee. This has been fixed.
  • After winning an internet game an Access Violation Error sometimes appeared. This has been resolved.
  • Unhandled Exception Errors could appear when special combinations of defensive and offensive spells on several units interacted and the unit died during that time. This has been resolved.
  • The boss enemy will now no longer appear when saving and loading after the final Cutscene.
  • The Moon now has proper reflections on the water.
I'm all in favor of the democratic principle that one idiot is as good as one genius, but I draw the line when someone takes the next step and concludes that two idiots are better than one genius.

Leo Szilard
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